Goosechase GooseChase is a platform for creating and running digital scavenger hunts. Participants can use the GooseChase mobile app to complete missions, which are tasks or challenges set up by the game organizer. These missions can involve taking photos or… Continue Reading →
What strategies can we employ as educators to teach the ethical and productive use of AI? Note: Below is generated by ChatGPT Teaching the ethical and productive use of AI is crucial in preparing students for the rapidly evolving digital… Continue Reading →
Position on Artificial Intelligence I believe that AI is a great way to get started on an idea. I don’t think that we should use AI to generate content, as originality will be compromised, however, I do believe that AI… Continue Reading →
Reflections on Gamification Reflect on what we discussed in this week’s class. Specifically, reflect on your impression on the gamification of learning. Do you agree or disagree with this practice? How would you incorporate aspects of gamification within your planned… Continue Reading →
Equality, Equity, and Inclusion This topic is important not only in the digital setting but in the world we live in. It shapes the way we perceive and strive for fairness and justice in society. I would like to share… Continue Reading →
Reflections on Online Learning My experience with online classes was in 2021 when I went back to UVic to take specific prerequisite classes for the Secondary PDP program. By this time, my eldest daughter was 1 years old starting daycare… Continue Reading →
My Newly Created Banner Above is my newly created banner. Before I had something similar (see below). I created the one above using Microsoft Designer. This tool allows you to describe what you want your picture to look like. It… Continue Reading →
Screencastify and H5P – Boardgamegeek.com H5P useful? Unfortunately, I did not get H5P to work, however, after doing some research on the software, I believe that it can be a very useful tool for high school students. It can engage… Continue Reading →
SAMR Theory and How To Evaluate Techonologies Used In Classrooms Dr. Ruben Puentedura developed the SAMR model in order for teachers to evaluate how they are incorporating technology in their classrooms. SAMR is an acronym that stands for Substitution, Augmentation,… Continue Reading →
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